As Level Art Coursework Book

This article contains tips, examples and guidance to help students produce an A* grade GCSE or A Level Art sketchbook. It outlines best practice in terms of annotation, content and page layout, and gives ideas and recommendations for students of any discipline (including Painting / Fine Art, Graphic Design, Sculpture, Printmaking, Photography, Textiles and Fashion students). It is likely to benefit those studying under a range of examination boards, as well as those producing sketchbooks for other high school qualifications, such as IB Art (the Investigation Workbook / IWB) and NCEA Level 3 Scholarship.

 

What should an A Level or GCSE Art sketchbook contain?

A sketchbook is a creative document that contains both written and visual material. It is a place for researching, exploring, planning and developing ideas – for testing, practising, evaluating and discussing your project. It is the place where you learn from other artists and express and brainstorm ideas.

The sketchbook is an important part of your Coursework project. It shows the journey (or development) towards your final piece and usually contains:

  • Drawings, diagrams, thumbnails, composition plans, paintings and/or designs (particularly those that are incomplete or experimental)
  • Practise and trials of different techniques and processes
  • A range of mixed mediums and materials
  • Evidence of first-hand responses to subject matter and artworks, demonstrated through observational drawings, photographs and annotated pamphlets and sketches from exhibitions or gallery visits. (Note: the sketchbook must NOT be used as a dumping ground for fliers and pamphlets. If you are going to glue something in, evaluate it, discuss its relevance and explain how it helps to inform your own work)
  • Digital printouts of relevant artist work
  • Annotation (see below)

Note: The sketchbook should NOT be used as an all-purpose journal for doodling cartoon characters or scribbling notes to a friend. All work contained within your sketchbook must support your Coursework project as a whole.

How to annotate an A Level or GCSE Art sketchbook

The following tips and guidelines should help you understand how to add quality notes to your pages:

  • Reveal your own thinking and personal responses (rather than regurgitating facts or the views of others)
  • Explain the starting points and ideas, emphasising personal relevance and your own connections to subjects
  • Critically analyse and compare artwork of relevant artist models (both historical and contemporary artists, from a range of cultures). Discuss aesthetics, use of media, technique, meaning/emotion/ideas and the influence of an artist upon your own work. While it is important to conduct research into your artist models (and to convey an understanding of this information), avoid copying or summarising large passages of information from other sources. Instead, select the information that you think is useful for your project and link it with your own viewpoints and observations. Use research findings to make you sound clever and knowledgeable – to prove that you are aware of the artists and cultural influences around you – and to help you to critically evaluate artworks (by giving you background information and a peek into the mind of an artist): do not use it to fill your sketchbook with boring facts
  • Demonstrate good subject knowledge, using correct vocabulary (phrases such as ‘strong contrast’, ‘draws the eye’ and ‘focal point’ etc)
  • Reference of all images, artwork and text from other sources, ensuring that artists, websites and books are acknowledged (it should be obvious to an examiner which work is yours when viewing a page, so cite sources directly underneath the appropriate image. Photographs taken by yourself should be clearly labelled, so examiners know the work is yours and reward you for it)
  • Communicate with clarity. It doesn’t matter whether you jot down notes or use full sentences, but never use ‘txt’ speak and try to avoid incorrect spelling, as this indicates sloppiness and can hint to the examiner that you are a lower calibre candidate

When annotating a GCSE or A Level Art sketchbook, it may benefit you to contemplate the following:

  • What subjects / themes / moods / issues / messages are explored? Why are these relevant or important to the artist (or you)?
  • What appeals to you visually about this artwork?
  • How does the composition of the artwork (i.e. the relationship between the visual elements: line, shape, colour, tone, texture and space) help to communicate ideas and reinforce a message? Why might this composition have been chosen? (Discuss in terms of how the visual elements interact and create visual devices that ‘draw attention’, ‘emphasise’, ‘balance’, ‘link’ and/or ‘direct the viewer through the artwork’ etc.)
  • What mediums, techniques (mark-making methods), styles and processes have been used? How do these communicate a message? How do they affect the mood of the artwork and the communication of ideas? Are these methods useful for your own project?
  • How does all of the above help you with your own artwork?

Remember that these questions are a guide only and are intended to make you start to think critically about the art you are studying and creating. If you need further help with analysing artist work, the article about writing the Personal Study contains a section about critical analysis which you are likely to find useful.

NCEA Level 3 Scholarship Printmaking workbook exemplars, sourced from NZQA:

NCEA Level 3 Scholarship Printmaking workbook exemplars, sourced from NZQA:

 

Sketchbook Presentation Ideas

Layout and presentation is an area that many GCSE and A Level students struggle with – often spending hours adding decorative features to their sketchbooks that make little difference to final grades. In appearance, a sketchbook should be reminiscent of what you might expect an artist or designer to create. It should not be a tacky ‘school project’, with colourful headings and sparkly backgrounds. It does not need to be – and indeed, should not be – heavily structured or ‘over worked’. It does not need to be rigidly ordered, excessively flowery or decorative. You do not need to spend time adding borders; typing out the annotation or working obsessively over pages again and again. The sketchbook is NOT meant to be a complete a book of finished artworks and illustrations; it is meant to be creative document of exploration and investigation. A place where an art student thinks, works things out and learns.

This does not mean, of course, that your sketchbook should be unattractive. Indeed, to get an A* it must look stunning.

Guidelines for presenting an A* quality sketchbook are as follows:

  • Select a good quality sketchbook and/or a collection of artist papers and found materials. The difference between work produced upon cheap, flimsy sketchbook pages that warp at the mere hint of moisture and that produced on thick, rich, ‘wet strength’ paper can be enormous. Even a garish cover design can negatively influence enthusiasm. If you have a choice in this area, buy a quality sketchbook and/or collection of paper / drawing surfaces. Begin with something that inspires you.
  • Let the artwork shine. Do not distract from your practical work by using large lettering, decorative borders, or unnecessary framing or mounting. Do not spend weeks researching, preparing and reworking beautiful backgrounds – wild drips of coffee, torn paper, layer upon layer of careful speckled mediums – if this compromises the amount of time you spend on the artwork itself. Producing quality art or design work is your number one goal. 
  • Vary page layouts to provide variety and visual interest. Some pages should have many illustrations; some should have single, full-page artworks; others should be somewhere in between. Position items carefully on the page as you work: making sure pages are well-composed.
  • Use a consistent style of presentation, so that a consistent visual language unites the sketchbook. Some students are drawn towards hard-edged, ordered presentation methods (often those studying graphic design, for example); others prefer messier, looser, gestural presentation styles. Neither is better than the other: both can be amazing. Inconsistency, however (pages jumping from one presentation style to the next), can result in a submission that is distracting, busy and hard on the eye.
  • Be selective. More is not necessarily better. Although examiners look to reward candidates and have your best interests at heart, bulking up your sketchbook with poor work does you no favours. Weak work can set off alarm bells for an examiner, leading them to be on the lookout for potential weaknesses elsewhere. This does not mean that you should discard everything which is not perfect (work should rarely be thrown away, as most things can be worked over and saved for far less effort than would be required starting anew), but you must discriminate. Don’t automatically include everything. Select work which shows the journey your project has taken and presents your skill in the best light.
  • Prioritise visual work above annotation. It doesn’t matter how intelligent, well informed or clever your annotation is – it cannot redeem rushed, poorly executed practical work. Only once images on a page are complete (or as complete as needed) should you fill some of the gaps with notes. Even the hurried addition of annotation can be done harmoniously – making a sketchbook page appear thorough and well-balanced. Use text as a compositional element. Write neat and small (this way spelling or grammatical errors are less obvious), and – if your examination board allows it – in pencil (so that mistakes can be easily changed); otherwise, write in black or white pen: not ink that switches colour every sentence or is ‘enhanced’ by hearts on the ‘i’s.
  • Give every page of your sketchbook some love. Use each page as an opportunity to remind the examiner that you are a hard-working, dedicated student who cares passionately about this subject. This does not mean that your sketchbook must be crammed to the brim with intense, laboured work (sometimes an expressive, ten minute charcoal drawing on a page is all that is needed) but that each part of your sketchbook is produced with care and dedication.

 

Examples of great art sketchbooks

The guidance above contains general tips, advice and best practice for GCSE and A Level Art students. We have also begun a series of articles showcasing outstanding Art sketchbook examples for each of the following areas:

These articles contain inspirational sketchbook pages from a large number of students and a few selected artists, showcasing different approaches, techniques and presentation methods. It is hoped that they provide a motivational resource to inspire others!

A final piece of inspiration: this Youtube clip shows a brief glimpse into sculptor Paul Komoda’s sketchbook. Simply beautiful:

This article summarises what is expected for your AS Art Coursework Project (CIE).

CIE AS Art & Design students are required to submit:

  • 1 x project (a two or three-dimensional final work, maximum weight 4.5kgs and maximum dimension in any direction of 750mm);
  • A maximum of four A1 sheets of supporting work (research, recording, development and critical evaluation undertaken during the course, with emphasis on the development of ideas and the use of processes). Work may be presented on both sides. The supporting work must be selective  (i.e. it should be artwork that best portrays your skill and ability, as well as that is relevant to your project and helps to illustrate your development of ideas). The supporting work should include:
    • Source material (your ‘starting point’ / source of inspiration);
    • Development of ideas into personal solutions (original finished pieces);
    • Experimentations with media and processes including trial samples;
    • The influence of historical, contemporary and cultural factors (evidence that you have learnt from other designers and/or artist models).

Coursework should be an individual response to a theme (if you are struggling to come up with a theme, see this article for help coming up with good A Level Art ideas).

Coursework must be focused on one area of study: Painting and Related Media; Textiles; Ceramics; Sculpture; Graphic Design; Fashion Design; Printmaking; Photography, Digital and Lens Media; Jewellery; Puppetry and so on.  Schools usually select which areas are available for students based on the interests of their students and the strength and expertise of their teachers.

 

AS Art Coursework assessment

The AS Coursework project is worth 40% of your final AS grade and 20% of your final A Level Art grade. It is internally assessed, which means it is marked by the Coursework Accredited Art teacher/s at your school and then externally moderated by CIE examiners. Most countries send Coursework to Cambridge University to be moderated; other counties, like New Zealand, are lucky enough to have the examiners travel to them.

The final project and supporting work are assessed together and are given a single mark out of 100, using the following criteria:

 

AS Art Coursework examples

 

 

 

Further AS Level Art Coursework examples and case studies will be added here over the coming months.

This article relates to CIE AS Coursework, Component 2, 9704 A Level Art and Design – the International version of A Levels, assessed by the University of Cambridge. Information is sourced from the CIE A Level Art and Design syllabus.

If you wish to see examples of more great student artwork that would be helpful for AS Art & Design students, please view our Featured Art Projects.

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